Work hands-on in Unreal Engine 5 across multiple active game projects.
Create, implement and optimize high-quality animations for both humanoid and non-humanoid characters.
Produce animations directly in Unreal Engine.
Set up and maintain animation systems in UE5, including Animation Blueprints, Control Rig, State Machines and Sequencer workflows.
Implement in-game cinematics, cutscenes and scripted animation sequences.
Collaborate closely with designers, programmers, artists and technical artists in agile development teams of up to 15 people.
Contribute to several projects simultaneously while maintaining quality and consistency.
Help improve animation workflows, pipelines and production efficiency.
Define specifications and briefs for outsourced animation work, including feedback and handover processes.
Contribute to exciting game titles across multiple platforms.
Work alongside a passionate and experienced development team.
Primarily work with Unreal Engine 5, contributing hands on work directly in the projects.
Create and optimize animations - both for humanoids (biped) and non-humanoids - in UE or in CC tools (preferably in blender).
Set up and work with animations in UE4/5, including control rig and animation blueprint systems.
Implement sequences and cutscenes.
Work in an agile project team with up to 15 people.
Take part in several projects at a time.
Improve workflows and pipelines.
Work on awesome game titles for various platforms.
Create specifications and briefs for outsourced work and handle handovers and feedback.
Work with a competent, passionate team of developers.
Strong knowledge of 3D animation workflows using Blender, Maya, 3ds Max, or similar software.
Experience working with Unreal Engine 5 animation systems and Animation Blueprints.
Understanding of rigging, skinning and character setup workflows.
Familiarity with modern real-time game production pipelines and industry-standard animation workflows.
Strong understanding of production tools, workflows and optimization practices.
Basic understanding of shaders, materials and PBR workflows.
Proactive mindset with a willingness to research, learn and share knowledge with the team.
Experience with modeling and texturing.
Basic 2D art or design skills.
Strong eye for visual quality, timingand polish.
Interest in bridging the gap between Art and Technical Art.
Experience creating shaders, VFX, particles, or procedural systems.
Advanced Blueprint knowledge in Unreal Engine.
Experience with cinematic workflows and Sequencer tools.
A collaborative team player who enjoys solving problems together.
Self-motivated, organized and reliable.
Comfortable communicating in English, both written and spoken.
Interested in working onsite with our team in Munich.